Calling things Cata still reminds me of an STD. I just think it's something you'd mock your friend for getting- "HAHA! You just got CATA!!!! HAHA!"
Hell, I guess "The 'clysm" does too...
Business time; Our setup is (was set in stone, then just changed out of nowhere**) put in writing on the wall right now and looks like this:
1. Warrior (new to the group)
1. Combat rogue (apparently he hates Mut)
2. DK (He's game with going either frost or UH, depending on what we need)
3. Ret Pally (formerly on his druid tank**)
1. Hunter (The king of bling himself- yours truly)
2. Mage (Formerly on a warrior in our last setup, and he had a problem with dying... maybe being in cloth will teach him...?)
2. Priest (Holy/Disc depending on the fight)
1. Druid (He's a boomkin/healer, depending on what we need, which means some progression is 3 heals, some is 2)
As far as buffs go (because the only ones we need are for physical damage ofc-now that I use them that is) we're missing either 5% crit or 30% bleed damage (which only matter to the rogue and me-if I'm MM) so I'll probably have to go get like 3 wolves so I can swap in different colors for different fights. As for the spell buffs, we're just missing spell crit I believe, if our mage goes fire and gives the 10% spellpower buff.
So, we're not sitting horribly all things considered it'll still be the strongest raid I'll have ever been at the helm for in my raiding career.
**The ret pally was originally going to be Holy and we'd have the second druid be full-time boomer, thus keeping up boomer buffs 100% and we'd get the 3% all damage from the mage as Arcane. Then I was informed that he no longer desired to heal and that he wanted to dps as ret- forever shattering my hopes and dreams (not to mention the reason why I went to the hunter in the first place) for a raid group that had consistently more ranged than melee, because we ALWAYS have too much melee.
Nintendo Switch game pricing
22 hours ago