Showing posts with label Paladin-ing. Show all posts
Showing posts with label Paladin-ing. Show all posts

Wednesday, November 17, 2010

Paladin Guides and such

I just wanted to point out real quick that I'll probably never lose the inner healer in me and I'm not sure I'll ever be able to stop thinking "like a healer." (Note: This is a good thing in terms of raiding.)

That being said I have been complimented many times over from friends and apprentices of all sorts of specs for being able to analyze and theorycraft, then break it down in layman's terms for the common folk (you).

When I took Statistics in college, I had a professor who most people didn't like because he would move through topics with extreme pace. He would basically start a class by showing all the information behind calculating certain stats but would tell us not to write much down in what he was doing. He would then, after showing us how the calculations are working and what effects they have on end results finish by showing us the "shortcut" way of calculating these same results. The things most Math teachers tried to hide from you- Now, this teacher I believe thought that we were smart enough to handle the shortcuts and if we needed to gain a further understanding, we would do so on our own. I was in love with this method, so I try to apply it myself.

My outlook on theorycraft is as follows: Every good raider needs to UNDERSTAND what the math is doing behind the theory. If you don't know WHY you gear a certain way, you are just a mindless follower and will never be able to be cutting edge and leading the way. BUT, you don't always have to be the one hashing out the math itself. I don't think it is lazy to consider other things more important in life than re-doing what other people have already done and made available.

This is where EJ comes in, one of my favorite websites ever. They more or less have the same outlook and say "Hey, if you want to post, contribute. If you don't want to contribute, we'll just let you read." Which is fine by me. I contribute to theory from time to time, but I'd consider myself more of a reader than writer there. My gift is translating the pages upon pages of goodly information into more sensible writings for the common person. (You)

That being said I plan on giving my own synopsis of ret and holy in their current form for 4.0, while continuing on with hunter information as well with brief overviews of at least Surv and Marx (Idk why I am so inclined to hate BM so). Along with this I could possibly throw in a quick this and that about priesting of all 3 specs because I do love me some priesting as well. I'd say "hey, want to know about DKs?" Because I could probably do a decent writeup on Frost at least, but to be frank- I hate my DK.

So yes, more to come.

Thursday, July 29, 2010

I returned

So, I kind of (actually did) quit the game for a while. I had only started this blog a month prior to, but I realized that this blog was a part of me trying to find more fun in the game.

Well I started up a while back again. This time I came back ready to play on my own terms again (not attempting to be a business professional IRL AND a hardcore- 4 nights a week raider. It gets tough raiding 20 hours, and working 70 a week. I mean that leaves 78 for "everything else" as in... eating (8+ right there), drinking, hanging with friends, mindlessly doing things I like.). I instead enjoy the game as if I can't log in for a week or so at a time, that's life. If I can log in a bunch and I want to, I do it.

I also re-formed my original guild (which I run) and got back with my original crew (who are all awesome players who also have RL to tend to, and a massive raid schedule isn't what they want). Anyway, the idea is that we will be rocking our old raid schedule: Once a week, 5-6 hours.

Most people look at that and initially say "What can you do in 1 raid day a week??? and a fourth the time that most raiding guilds need??" Well I tell you this, sir: We can do everything we want. So far we are 6/6 in setting goals and achieving them (historically). This means I'll be playing cata (though I'll probably be MS ret, or switch entirely to the spriest) and dominating. This also means we may be looking for a body or two to help out.

Long story short, it's nice to see you again!

Tuesday, January 12, 2010

Healbot, and why it really is better- No matter how you feel about addons.

To begin- I first used Healbot when I was around level 40 on my paladin, my first character and used it all the way up to when I got bored with it and how it looked in ToGC and decided to finally give Grid+Clique a fair shake. I still am using Grid+Clique on my main computer, but my backup laptop still has healbot on it. So I love them both.

First off, I’ve never liked the whole “Addons make the game less pure, and I’m a purist.” I said that once to a good friend (and healing companion) and he lol’d at me so hard I couldn’t talk to him for a week. Maybe if you had an addon that took over your toon for you, or actually moved you out of the fire, and chose what spells to cast, when, and on who- Sure, that’s like using steroids in baseball (Mark McGwire, you suck!) as it just plain hurts the game. Now, if you have an addon that just makes your choices and abilities easier to use, and more streamlined in your gathering of information then it is simply like you are deciding to use a glove in center field, not just your bare hands. And you decided to use signals to your base runners, instead of them just figuring it out. Limiting yourself to not have these things does not make logical sense unless you are a masochist or you are looking for a challenge. Hardmodes do the same thing- Do this fight, but with one hand behind your back. Quite the feat, but you chose to make it harder.

Also, Blizzard supports addons now a day. If you don’t believe me look to the quest interface; I dumped my Questhelper on my alts because I more or less have the utility it provided from Blizzard now in their built in UI. They have an in game threat meter. They made arena enemy frames. These are all very useful and popular addons that they decided to make a part of the main UI. One part of the game that I really feel is lacking in the UI is simply the raidframes. To be frank, the ones in game have to be pulled out manually (I think? I haven’t used them since I was leveling in TBC on my first char) they are ugly, and don’t provide the necessary information or customizable options needed from all classes for raidframes to be effective. On top of this, Blizzard has a built in, easy to use, macro writing tool. And who doesn’t love macros??

It always amazes me that people who claim addons are useless and not needed claim their macros work just as well. Well good sir! I have only this to say to you- “Your macros work almost as, or just as effective as my addon does. But my addon’s benefits come from the fact that it is more malleable to multiple classes/uses AND better at processing information than your macros are.” In fact, macros just DO what your healbot or Grid+Clique do. The problem is that both those setups outstrip your prewritten macros when you say… Use a different character, a different spell, decide you want to respect, your targets change, your raid change, your tanks respect, the encounter messes you around, and so on. I can think of thousands of scenarios here, but instead I’ll just get into personal experience where my addons allow me freedom to do more things in a raid.

On my pally specifically, I hated having to target people before I healed them, I found it clunky and cumbersome. To be honest, I became a monster at being able to raid heal on my paladin specifically because I did NOT have to select the target for where my heals were to land. Also, having to judge (and wanting to do so as much as possible) means that a paladin must target the boss/adds from time to time. Even if you have raid frames and are clicking them then using a macro, as druids always tell me is so easy to do… you are losing fractions of a second. Fractions of a second? What’s the big deal Tur?!?!?!?!111ONE111!!??? It’s not like a fraction of a second is going to do much for you on that heal! Sure, that one heal may not matter and it could have been delayed… that one time… but let me tell you, in a 10 minute fight fractions add up into real seconds, and seconds mean GCDs, which means more raw healing output. Plain and simple, you will be more active. Secondly, if you think that fraction of a second won’t matter… well go heal ToGC25 Gormok when the worms are about to come out and have your tanks tell you their CDs are all, well… on CD. You will WISH you had fractions of a second there (especially considering you swap tanks many many times there).

On my priest, How could I swap targets with so many different spells if not for the click-casting of either addon? I couldn’t. I just heal more efficient, and the same raidframes I click on also tell me if they are in range, have debuffs, or anything else I need to know. About 70% of the druids I met did not use any sort of healing addon when I first met them. I convinced about half of them to give an addon a try. All of those who tried looked at my addon and said “Hey, it does exactly what I do already… except it just eliminates one little step in between, making me just slightly faster. Why wouldn’t I use this??”

Shaman?? Well that healing companion of mine who laughed at me in that conversation way back when, he’s been my healing shaman partner my entire raiding experience. He’s always used healbot, and he has the worst setup for his buttons. His mouse wheel click button is Chain Heal. He claims it made sense back in 5mans when he set it up, but I just lol at him now, Cause he has to hit that thing so often in raids. Anywhoo, Shaman healing is more similar to Pally I guess in that it is more stand in one spot and cast with cast times, and I just got him to try the swap to grid+clique after he’d been using HB for as long as I had.

All in all, there is literally zero downside to using one of these addons, other than resources on a slower computer. I will say though, Healbot does NOT use a lot of resources and is pretty much all you need considering if you use decursive, you may disable that as HB does that as well, and either addon can be used as a full set of raidframes as well. To me, healbot or Grid+Clique is like using PallyPower, and to not use that just does NOT make sense? Even the “I don’t have a nice computer” argument makes sense! All it says to me is “I’m really lazy and I don’t like to be efficient.” This is odd to think that people ACTIVELY MAKE THESE DECISIONS TO HURT THEMSELVES, yet they do it on a daily basis. Hell, I make those decisions when others tell me they are no-brainers I suppose. I decide to stay up 4 hours playing wow and go to work for a full 11 or 12 hour day on 2 or 3 hours rest? Sure, why not. Makes sense to me! Most of my RL friends don’t get it.

*here’s to hoping everyone sees that I am the smartest one and they should all do what I say*

The foolproof way to be awesome at holy paladin-ing:

This will also be known as my "How To: Holy" Post

Covered in this post:
• Gearing goals/choices
• Talent choices (but not the discussion on DS/DG, that is another post entirely)
• Spell choices/”rotations”

Main points:
1. You are a single (dual) target healer, don’t try to be more than that.
2. Int.
3. Holy Light.
4. Int.
5. Intellect.
6. Haste is very very nummy, and crit has gone away for the most part… kind of.
7. Int.
8. Utility is nice, and you can bring a lot of it.
9. Int.

Now, before I get into the meat and potatoes of how to get ‘er done, I just want to clarify to those who are reading to see WHY you will be gemming/gearing/chanting towards these specific goals. If you have illusions of being some monster raid healer who tops everyone off whenever they get hit with any damage, think again. Roll a holy priest, a resto drood, or a chealing shaman. They all do very well at that job in different ways. CoH is fast, hits hard among many people and a 3 stack serendipity hasted PoH will unload on more people (even more so when glyphed). The pure HPS potential of the raid healers is just inherently higher than ours in current raiding situations. That being said, they can’t even come close to single target bombing a tank (or two!) to keep them alive for as long as we do. If you do this right you will be able to fully unload on your target (or two!) for well over 2 minutes self buffed, and with raid buffs you will near 5 minutes going at full bore.

The end goals for being that monster tank healer:
Currently I aim to at these goals for healing as a pally-
-The 2500 spellpower (raid buffed) minimum.
I used to consider the minimum at 2000, but with ICC having things hit slower and more consistently, our HLs have become more effective and I have seen more times where one is landing and not topping off the target (or the beacon target) which means more spellpower could have been utilized. This being said 2500 spellpower is still quite low and I generally sit above 3k in raid buffs. If you hit the other minimums and can’t tote 2.5k spellpower you are probably doing something wrong.
-The haste softcap.
670 haste (I think it’s actually 677? I’ll math it out after I post this and edit it up). This pulls your FoL to 1 second and your GCD at 1 second (which makes you using your other abilities faster too… I.E. reapplying your SS, beacon, or hitting the magical DP button.
Just so you know, wear more haste when you don’t have full buffs in your raids, meaning you need shaman for wrath of air (5%) and a ret pally (ret aura 3%) OR boomkin (3%) to make sure you hit that cap. I have 2 sets of gear that I actually raid in consistently, one sits around 800 haste for our 10mans where I don’t get all my favorite buffs, and another that sits at 668 which is close enough to cap for me in 25mans. The one with less haste has about 1.5k more mana on my bar for it.
-Intellect, as high as that sucker can go.
After you hit your other two minimums, the rest is pretty much stacking int. There are many reasons why you do this, but the first being that above all else, it makes you able to cast longer and longer the more mana you have. More int=more mana=more mana back with DP. DP is wonderful, it scales with your MAX(ask your friendly priests to hymn sometime, its amazing) mana. Also, Int is fantastic because A. it scales with kings B. it gives you extra spellpower via talents C. it gives you extra crit from naturally being int D. its sexy

Now, those are the basics for gear and what you want on it. Honestly past that it doesn’t matter *AS MUCH*
Here is where many people scoff at me for not talking up crit and mp5. I say that they are “not great” but clearly they are good stats for us, just not even as close to as good as Int/Haste. I’d take free crit or mp5 over extra SP, sure. But, really mp5 and crit just kind of “happen” on your gear choices when you gear for Int and haste. (if you stay in mail and plate that is) Really though, my sword currently is awesome, it’s absolutely stellar, so nice… And some of our caster dps hate me for having hit on it. I don’t care about it, it’s truly a wasted stat (Hey! I judge!) but the other stats make the weapon better than most of what was available in T9 for sure.
If you didn’t get it already, the meta to use is insightful earthsiege (Int plus mana back!) and all your gems should be yellow Brilliant King’s Ambers with one Nightmare tear for the meta activation (10 int!) or a purple with spellpower and Mp5. Almost every socket bonus is not worth dropping some int for like 8 spellpower, or haste, or crit, or mp5. It just isn’t even close.

Now you know how to gear!

Let’s put those talents into place!

For the most part we will all agree that beacon is one of your best assets and maybe your most valuable talent point spent. I have seen some fun combo specs that could probably do decently well, but beacon (not-effectively) doubles your healing output for 1 GCD every 60 seconds. I suggest taking it…

So you go into the talent choices and find that for the most part it’s pretty easy to see what is for PvP and what is for PvE, you get your cookie cutter going in the tree and find you can spend 51 points easy. There are only a few real choices:

Aura mastery- I have seen a lot of people tell me this isn’t that great because holy pallys usually have Concentration aura up…. I don’t get why people think we need to only use that aura?? If a fight has no pushback on the ranged, it is useless. Literally zero use, throw up ret aura if you have nothing better to throw, or a resist if there is some form of resistible damage… which MEANS! You now have a 6 second CD to double that resistance. Last I checked it gives something like 40% resistance to your aura’s defense at level 80, which is nice being as blizz now loves to send predictable AoE onto your whole raid which has to be healed through. Truly an underrated talent. I have found so many uses for this and all smart raiders will as well.


Imp Conc aura- This is a raid buff, not for you. With conc aura up and your holy talents you cannot be pushed back, at all. Realize this. Also- if you have one paladin with this in your raid there is simply no reason two need to have talent points in it. Why would you stack conc auras? I can think of a handful of fights where you could claim that the raid breaks up into groups… but really? You will break up the paladins and NEED that extra help from pushback where you wouldn’t rock a resist aura?? You have got to be kidding me.

Spell rotation!!

Now, it’s difficult to claim that healing has a “spell rotation,” but really we can describe what using different spell rotations will net you as each and every one will change in your HPS output, the speed of your output and your mana usage.

Ideally we’d be just chain casting flash of light. Coupled with SS on a target FoL is in my opinion (at 1second cast time 1 second GCD) just a really big hot ticking for like 7k a second. This sounds powerful because it is at high gear levels. Unfortunately though, it is not always big enough. In 25man ToC and above even with much ICC gear you will still have tank deficits far greater than what your FoL can do. And let’s face it… if the raid wanted a big hot-casting machine they would put a geared resto druid in your role and have 6k hots ticking on multiple targets, not just one. BUT with an understanding that in our “downtime” or when tank damage has slowed down for a moment there really is no need to queue up monster HLs (unless you know the pain is coming down the rails and your tank is standing in the tracks) and then cancel-casting them or even worse burning mana on pure overhealing. Also with small tank defecits you can do some decent healing with FoL. During the majority of the fight though you will fall into HL spam and the length of your mana pool will be extended by squeaking FoLs between HL casts and relying on your other healers to be actively healing that target as well for those moments.

So there you have your best case scenario, FoL spam, with your most likely scenario, HL spam, but both of those require you to stand almost perfectly still to execute. Due to Blizz enjoying tossing fire at you frequently you will be on the move, a lot. How do we keep tanks up during this arduous task of NOT EVER USING YOUR S-KEY WHILE HEALING (more on that later) well they gave us the wonderful Holy Shock!! It is our most mana-consuming spell per healing which makes it BAD to use on CD if you care about not ooming. BUT it is our only spell that is instant which heals. This means people can die during cast times of FoLs and HLs, but you can use HS to keep someone up if they are on the verge of death, but that’s about it. Either moving, or your cast time is just not going to cut it.

Getting used to using all of these in their correct ways simply takes feel and practice, but once you get it down you end up being a monster. Just remember that HL is the only spell that allows you to continue to tank heal WHILE DPing. FoLs cut in half hit like wet noodles, while HLs cut in half hit like small vehicles, instead of cement trucks. Understand when you need a cement truck do NOT DP. Also try to use your wings or trinket during DP phases as it is about the only time when you can say you need a boost in oomph in your heals. If you need to boost your non-DP’d heals… then you need more gear to be in the instance anyway and should just leave. (or get better healers to heal with you.)
The most wonderful thing to ever happen to paladins- DP. With the inception of DP we became infinite mana machines until Blizz nerfd us (rightfully so) to where we are competitive with the spirit based healing classes and the shaman who has the mighty mighty water shield. I get asked more often than not about healing the most simple question- When do you use DP? My answer for this All the time. My first DP is when I get somewhere between 80-90% mana. Yes, 90% mana. I’d rather stay topped off at 100 for the first 45 seconds of a fight and have DP come back off of CD early to keep me up in mana than to chain spam HL and melt my own mana pool during a heavy tank healing phase. If I’m healing ANYTHING during DP I try to use a healing increasing item per DP to make the healing reduction slightly less. I also note before I hit it with the quick thought of “is this an awful time to plea?” If the answer is even remotely yes, do NOT hit that button, but use it at your next available moment. After that every time it comes off of CD you need to be finding a moment to use DP for as long as you can (you can always let it tick for a few seconds and cancel it so you keep your tanks alive). Currently I don’t have an addon to tell me it is off of CD, omniCC/Bartender4 aside. I’ve been in the market for one, considering PowerAuras.

Friday, December 18, 2009

Tanking fun with Seals!

Over at Ardent Defender today there is a post about tanking, and the use of seals.

RAMBLING NOTES FOR YOU MY DEAR READERS: It’s come to my attention that though I raid holy in our guild 25s as my mainspec, I am also considered our 4th or 5th tank as far as pecking order goes. We have 3 that show up regularly (one being the GM) and they all out gear my tank set, but after that I may be the 4th best geared tank and in one of their absences I end up slapping on the sword and board to help lead the charge against bosses. Aside from this even, for the 10man group I put together a few months ago of good friends (who happen to be good players as well) I found healers who I actually can trust to keep an exceptionally high quality of play behind me, I end up tanking for our group frequently. (this makes our dps very happy as for some reason they claim I am one of the best at keeping them alive, no matter how hard they try to pull off of me =D)

This being said, I keep up to date with tank theory from EJ and Maintankadin enough to carry 3 sets of tank gear with me, many weapons, trinkets, shields, and the like. Because I am not a baddie (and if you are a tank asking yourself “why would he carry so much around?” then I’m just going to tell you now that you are doing it wrong) and want to perform at the highest level.

Back on target to the point: The use of SoCom as a tank. It’s something I never really thought about much, and to be honest on large trash pulls I do end up tanking 6+mobs. It’d be nice to rip out some great numbers to keep my dps all angry at (at the cost of threat from 1% crit). It’s not like I would be dumping utility (DS/DG), survivability, or necessary (PoJ, vindication) talents from my build to get this. I would simply become a more badass AoE tank monster. And it is more fun to play with! Think of HoR smashes that hit 3 targets, each one chaining to 2 other mobs with Seal of cleave. Add in Consecrate, Holy Shield, Ret aura, Thorns, and maybe a Shield Spike and you are looking at some AoE threat that is super high, and very fast. This also counters the one issue I used to randomly have with AoE tanking- Our unholy DK could rip threat off of me if we went at a pack of 6+ mobs at the same time, even if they were undead and I am opening with HW. Consecrate takes a bit to get going, and HS reflective threat really is a lot higher than most think. Building stacks of Vengeance on many little packs (spiders in naxx, lashers in Uld, many of the pulls in ICC) just takes so damn long. I could see this as being really nice in add tanking ToGC adds as well, as it gets constant damage on Anub for “free.”

At the very least, I know the warrior tank I run with who already gives up on trying to tank when I’m just AoE threating is going to hate me more for this. And being as I love him so much, my goal will be to cause him even more anger and rage.

Has anyone put this to good use yet seeing great results?

Thursday, December 17, 2009

A little about me

Time for some explaining:

I started playing wow just before 2.4. I have 3 80s(Paladin, Priest, DK), 2 that I play with regularity(Pally/Priest). I progression raid on my paladin as holy/prot on an (overall) fail server in terms of progression, but enjoy my socializing with all the people I have met. The priest gets action in alt-runs and random PuGs. Lately I decided to try out dpsing on the priest as a caster (since it's actually viable now... I've wanted to be shadow for a while, but I refused to play a spec that didn't scale after 3.2k dps with gear)and have been enjoying it, yet my heart will always lie in the arms of my paladin.

I'm not a ridiculous theorycrafter, but I'd like to consider myself a "student of the game." (more on this to come) I pretty much know what I'm doing on my toons and why. Rare is the day I just throw talent points around without some sort of substantial testing and good reason to do so. I'd like to get some guides up on paladins specifically, as I am pretty well versed in Holy and Prot, and will always be shocked to see how few guides are written for the "layman" out there that are done correctly. Every time I have looked at someone's How To: Paladin I always have some sort of critique- They get it about 90% correct and overall I'm happy they made the information available, but it just irks me that they can't be 100%. It's so close!!!

I think from time to time I'll come here to make general posts about current frustrations I come upon and whatnot. But time will tell with those.

Finally, I would like you all to know how awesome I am. Rarely am I around people who I consider to be as awesome as I am (even rarer when they are MORE awesome) and it is just plain old fact!

P.S. If you continue to read on you may learn to appreciate my humor one day.